| d100 |
Result |
| 1 |
The caster takes a -4 penalty on all attack rolls and save DCs for destructive blasts for 1d4 rounds. |
| 2 |
Increase the effect’s damage die size by 1 step (1d4, 1d6, 1d8, 1d10, 1d12). |
| 3 |
Roll twice and take both results. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect. |
| 4 |
The effect’s shape is replaced with a close range burst that includes the caster. A Reflex save halves damage. |
| 5 |
The range and area of the effect are decreased by 50%. |
| 6 |
(Combat) For 1d6 rounds, all allied creatures within medium range of the caster leave behind a glowing trail of destructive energy. Any creature that enters a square that has been occupied by an affected creature since the beginning of the caster’s previous turn takes damage equal to caster level of a type corresponding the (blast type) talent used. A creature may only take this damage once per turn. |
| 7 |
The blast does bludgeoning damage. |
| 8 |
The blast does negative energy damage. |
| 9 |
The casting time decreases by 1 step. |
| 10 |
The caster gains immunity to the effect’s damage type or types for 1d4 rounds. This applies after the effect’s damage. |
| 11 |
The blast does slashing damage. |
| 12 |
Affected creatures gain immunity to the effect’s damage type or types equal to caster level for 1d4 rounds. This applies after the effect’s damage. |
| 13 |
An area out to close range of the target or center of the target area is covered in crystals as per the Crystal Blast talent. |
| 14 |
For 1 round per caster level, every creature that takes damage from the effect leaves behind an energy wall of a blast type matching the effect when they move, each with a length of up to 10 ft. + 5 ft. per 2 caster levels, the most distant sections fading first. |
| 15 |
The effect ignores spell resistance. |
| 16 |
Any creature affected by the effect catches on fire. Instead of fire damage, the target suffers damage according to the damage type the effect. |
| 17 |
All hostile creatures within close range of the caster are bull rushed per the Air Blast talent even if they take no damage from the effect. |
| 18 |
The effect is accompanied by a burst of sound, destroying non-magical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5 ft. + 5 ft. per 5 caster level radius of the caster are smashed into dozens of pieces. Objects weighing more than 1 pound per caster level are not affected, but all other objects of the appropriate composition are shattered. |
| 19 |
The blast does cold damage. |
| 20 |
Affected creatures gain resistance or damage reduction to the effect’s damage type or types equal to caster level for 1d4 rounds. This applies after the effect’s damage. |
| 21 |
The caster is included in the effect regardless of location. If an attack roll is made, use the same attack roll for the first target and the caster. |
| 22 |
Any creature damaged by the effect is bull rushed as per the Air Blast talent. |
| 23 |
The caster loses access to this sphere for 1d6 rounds. |
| 24 |
The blast does force damage. |
| 25 |
All of the effect’s damage die are minimized (treat as if you rolled the minimum value on all damage dice). This overrides the Maximize Spell metamagic feat. |
| 26 |
Caster’s caster level is treated as 1 for determining range and area. |
| 27 |
The blast does nonlethal damage of its original type. |
| 28 |
The casting time increases by 2 steps. |
| 29 |
In addition to the normal range and shape, the effect creates a close range burst that excludes the caster. A Reflex save halves damage from this additional area. Damage from overlapping areas does not stack. |
| 30 |
The caster gains a +2 bonus on all attack rolls and save DCs for destructive blasts for 1 round. |
| 31 |
The caster loses knowledge of any of the talents used in the effect (but not the base sphere) for the length of the effect (minimum 1 round). |
| 32 |
The caster takes a number of points of ability damage to his casting attribute equal to the effect’s caster level/4 (minimum 1) even if he would normally be immune to ability damage. |
| 33 |
The effect treats all affected creatures as if they possessed spell resistance equal to 10 + Hit Dice. |
| 34 |
The effect deals minimized damage to caster, a successful Reflex save halves this damage. |
| 35 |
For 1 round per caster level, an energy wall of a blast type matching the effect is left behind the caster when he moves, with a length of up to 10 ft. + 5 ft. per 2 caster levels, the most distant sections fading first. |
| 36 |
The caster gains immunity to the effect’s damage type or types for 1d4 rounds. This applies before the effect’s damage. |
| 37 |
Affected creatures gain immunity to the effect’s damage type or types equal to caster level for 1d4 rounds. This applies before the effect’s damage. |
| 38 |
Creatures reduced to 0 or fewer hit points by the effect are disintegrated, per the disintegrate spell. |
| 39 |
The effect fails, but the action is not lost. Spell points or spell slots spent are lost. |
| 40 |
(Combat) For 1d6 rounds, all hostile creatures within medium range of the caster leave behind a glowing trail of destructive energy. Any creature that enters a square that has been occupied by an affected creature since the beginning of the caster’s previous turn takes damage equal to caster level of a type corresponding to the triggering effect. A creature may only take this damage once per turn. |
| 41 |
The blast does sonic damage. |
| 42 |
All unattended flammable objects within close range of the target or center of the target area are set on fire. |
| 43 |
The spell point cost of the effect increases by 1. If the caster does not have enough spell points, he is instead staggered until the end of his next turn. |
| 44 |
All allied creatures within close range of the caster are bull rushed per the Air Blast talent even if they take no damage from the effect. |
| 45 |
Increase the effect’s damage die by 2 steps (1d4, 1d6, 1d8, 1d10, 1d12). |
| 46 |
For 1 hour, any non-magical objects of crystal, glass, ceramic, or porcelain are instantly smashed into dozens of pieces whenever the caster touches them. Objects weighing more than 1 pound per caster level are not affected. |
| 47 |
The casting time decreases by 2 steps. |
| 48 |
(Combat) As an instantaneous effect, an area out to close range of the caster is covered in ice. Any creature attempting to move at more than half speed over this area must succeed on a Reflex save or fall prone. Any square receiving fire damage exceeding caster level becomes cleared of this effect. The ice melts as appropriate to the environmental conditions (1 round per caster level in hot environments, 1 minute per caster level in normal conditions). |
| 49 |
The effect fails and the action is lost. Spell points or spell slots are not lost. |
| 50 |
(Combat) For 1d6 rounds, all creatures within medium range of the caster leave behind a glowing trail of destructive energy. Any creature that enters a square that has been occupied by an affected creature since the beginning of the caster’s previous turn takes damage equal to caster level of a type corresponding the triggering effect. A creature may only take this damage once per turn. |
| 51 |
Any armor or robes worn by the caster take half the damage that would have been dealt by the effect. |
| 52 |
Affected creatures gain resistance or damage reduction to the effect’s damage type or types equal to caster level for 1d4 rounds. This applies before the effect’s damage. |
| 53 |
(Combat) The caster is dazed for 1 round. |
| 54 |
The caster is surrounded by an energy wall as the Energy Wall talent with a blast type matching the effect for 1d6 rounds. This wall does not move with the caster. |
| 55 |
The effect fails and the action is lost. Spell points or spell slots are lost. |
| 56 |
The effect receives a +2 bonus to caster level. |
| 57 |
The caster catches on fire. Instead of fire damage, the caster suffers damage according to the damage type the effect. Adjacent creatures suffer the same damage (Reflex negates). |
| 58 |
The caster gains resistance or damage reduction to the effect’s damage type or types equal to caster level for 1d4 rounds. This applies after the effect’s damage. |
| 59 |
The effect’s shape is replaced with a close range burst that excludes the caster. A Reflex save halves damage. |
| 60 |
The caster gains knowledge of one talent of his choice from this sphere for 1 round. |
| 61 |
The caster is fatigued. |
| 62 |
The caster catches on fire. Instead of fire damage, the caster suffers damage according to the damage type the effect. |
| 63 |
The caster is exhausted. |
| 64 |
The caster takes untyped nonlethal damage equal to caster level. This damage does not force concentration checks to cast or maintain sphere effects or spells. |
| 65 |
The ground directly beneath the target’s space or the target area receive the effect’s damage in addition to the normal targets. |
| 66 |
The blast does acid damage. |
| 67 |
(Combat) The caster is stunned for 1 round. |
| 68 |
The effect deals no damage, but any creature that is struck by it or in its area of effect suffer any additional effects despite not taking damage. |
| 69 |
The spell point cost of the effect decreases by 1. If the effect did not require any spell points, the caster instead gains 1 temporary spell point that expires at the end of his next turn. |
| 70 |
All unattended flammable objects within close range of the caster are set on fire. |
| 71 |
Decrease the effect’s damage die by 2 steps (1d8, 1d6, 1d4, 1d3, 1d2). |
| 72 |
Any creature that takes damage from the effect gains vulnerability (+50% damage) to the effect’s damage types until the end of the caster’s next turn. |
| 73 |
Decrease the effect’s damage die by 1 step (1d8, 1d6, 1d4, 1d3, 1d2). |
| 74 |
The spell point cost of the effect increases by 1d4. If the caster does not have enough spell points, he is instead dazed until the end of his next turn. |
| 75 |
Any creature that would have been damaged is instead healed a number of hit points equal to the damage they would have taken, up to their normal maximum hit points. |
| 76 |
The blast does piercing damage. |
| 77 |
Roll again on the Universal wild magic table. |
| 78 |
Half the blast’s damage is delayed until the end of the caster’s next turn. |
| 79 |
All of the effect’s damage die are maximized (treat as if you rolled the maximum value on all damage dice). This does not stack with the Maximize Spell metamagic feat. |
| 80 |
All creatures within close range of the caster are bull rushed per the Air Blast talent even if they take no damage from the effect. |
| 81 |
An area out to close range of the caster is covered in crystals as per the Crystal Blast talent. |
| 82 |
Any creature affected by the effect catches on fire. Instead of fire damage, the caster suffers damage according to the damage type the effect. Adjacent creatures suffer the same damage (Reflex negates). |
| 83 |
Any creature damaged by the effect subject to a trip attempt, using caster level in place of base attack bonus and casting attribute in place of Strength to determine CMB. The caster cannot be tripped in return if failing by 5 or more. |
| 84 |
The blast does electricity damage. |
| 85 |
(Combat) For 1d6 rounds, the caster leaves behind a glowing trail of destructive energy. Any creature that enters a square that has been occupied by the caster since the beginning of the caster’s previous turn takes damage equal to caster level of a type corresponding the (blast type) talent used. A creature may only take this damage once per turn. |
| 86 |
The blast does fire damage. |
| 87 |
The effect receives a -4 penalty to caster level (minimum 1). |
| 88 |
The caster takes 1d4 points of Constitution damage even if he would normally be immune to ability damage. Creatures without a Constitution score instead take Charisma damage. |
| 89 |
The casting time increases by 1 step. |
| 90 |
Any rods, shields, staves, or weapons held by the caster take half the damage that would have been dealt by the effect. |
| 91 |
The blast does untyped damage. |
| 92 |
The caster gains resistance or damage reduction to the effect’s damage type or types equal to caster level for 1d4 rounds. This applies before the effect’s damage. |
| 93 |
In addition to the normal range and shape, the effect creates a close range burst that includes the caster. A Reflex save halves damage from this additional area. Damage from overlapping areas does not stack. |
| 94 |
The ground directly beneath the caster’s space receives the effect’s damage in addition to the normal targets. |
| 95 |
The effect is accompanied by a burst of fire. All creatures within a 5 ft. + 5 ft. per 5 caster level radius of the caster take 1d4 + 1d4 per 5 caster levels fire damage, Reflex save negates. Unattended flammable objects are set on fire. |
| 96 |
(Combat) The caster is nauseated for 1 round. |
| 97 |
The effect is resolved as normal, but damage and secondary effects are not applied until the end of the caster’s next turn. |
| 98 |
Roll twice and choose the result. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect. |
| 99 |
The effect is empowered as the Empower Spell metamagic feat. This does not stack with that feat. |
| 100 |
Any creature that takes damage from the effect gains immunity to the effect’s damage types for 1 minute. |