| d100 |
Result |
| 1 |
The target or creatures in the target area when the effect gain the see in darkness monster ability for 1 minute per caster level. The creature can see perfectly in darkness of any kind, including that created by the deeper darkness spell or the Pure Darkness talent. |
| 2 |
The target or creatures in the target area must succeed on a Will save or lose their shadow for 10 minutes per caster level. |
| 3 |
An area out to long range of the caster is shrouded in magic darkness as the Pure Darkness talent until the start of the caster’s next turn. The Clearsight talent has no effect against this darkness. |
| 4 |
Roll twice and choose the result. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect. |
| 5 |
The casting time decreases by 2 steps. |
| 6 |
The caster becomes afraid of the dark, taking a -2 penalty on saves against fear effects while in areas with less than normal light for 1 hour per caster level. |
| 7 |
An area of darkness affected by every (dark) talent the caster possesses appears centered on the caster and follows the caster at a rate of 20 ft. per round, plus 5 ft. per 2 caster levels. The Clearsight (meld) provides no protection from this darkness to the caster. This effect persists for 1 round per caster level. |
| 8 |
For 1d6 rounds, the caster leaves an area of darkness in all squares he has occupied since the start of his last turn. No (darkness) talent may be applied to this effect and the caster is unable to perceive any creature or object in an affected square (unless that creature or object also occupies unaffected squares that the caster can perceive). |
| 9 |
The caster’s shadow performs mocking pantomimes of nearby creatures for 1 hour. This imposes a -5 penalty on all Diplomacy checks against a creature that can see the shadow (DC 5 Perception check to notice). If the caster lacks a shadow, one is created for the duration of this effect. |
| 10 |
For 1 minute per caster level, the caster suffers a bout of photophobic vertigo, suffering the sickened condition in areas of normal light and the nauseated condition in areas of bright light. |
| 11 |
For 1 minute per caster level, all effects of the Light sphere or with the light descriptor originating from hostile creatures within long range of the caster have their caster level increased by 1. This bonus increases by 1 for every 4 caster levels of the triggering effect. |
| 12 |
(Combat) Black tendrils of semi-solid darkness cover an area out to close range of the target or center of the target area for 1d6 rounds, creating difficult terrain and granting all creatures within partial concealment. Any creature within the effect must succeed on a Reflex save each round or be entangled until the start of their next turn. |
| 13 |
The spell point cost of the effect increases by 1d4. If the caster does not have enough spell points, he is instead dazed until the end of his next turn. |
| 14 |
The target or creatures in the target area must succeed on a Will save or gain an additional shadow at 180 degrees from their normal shadows for 10 minutes per caster level. |
| 15 |
Any light source in the possession of the target or creatures in the target area when the effect is cast has its effect on illumination inverted for 1 round per caster level. |
| 16 |
A shadow twin of the caster appears adjacent to the caster. This twin possesses all of the caster’s abilities and equipment, though only 1 hit point. This twin aids the caster for 1 minute per caster level or until slain. The twin and all its equipment disappear when the twin is slain or the effect expires. Any non-instantaneous effect originating from the twin end when it disappears. |
| 17 |
For 1 minute per caster level, the caster treats areas of normal or brighter light as if they were solid objects and is unable to enter or pass through such an area, though retains line of effect through such areas. |
| 18 |
(Combat) The caster is stunned for 1 round. |
| 19 |
(Combat) The caster’s shadow attempts to blind nearby creatures, performing a dirty trick combat maneuver on an adjacent creature each round for 1 minute per caster level. This maneuver uses the caster’s CMB (or caster level + casting ability modifier, if higher) and bonuses and provokes attacks of opportunity against the caster as normal for the maneuver, though benefits from Improved Dirty Trick and similar feats if the caster possesses them. If the caster lacks a shadow, a shadow is created for the duration of this effect. |
| 20 |
The caster takes untyped nonlethal damage equal to caster level. This damage does not force concentration checks to cast or maintain sphere effects or spells. |
| 21 |
For 1 minute per caster level, all effects of the Light sphere or with the light descriptor cast within long range of the caster have their caster level increased by 1. This bonus increases by 1 for every 4 caster levels of the triggering effect. |
| 22 |
(Combat) For 1d6 rounds, the caster absorbs all light, appearing perfectly black and is blind. |
| 23 |
For 1 minute per caster level, the caster gains a 20% miss chance while in areas of less than normal light. |
| 24 |
The caster is fatigued. |
| 25 |
Effect receives a -4 penalty to caster level (minimum 1). |
| 26 |
The caster takes 1d4 points of Constitution damage even if he would normally be immune to ability damage. Creatures without a Constitution score instead take Charisma damage. |
| 27 |
Creatures subject to the effect receive the half of any damage the caster receives for the duration of their time subject to the effect. This damage is redirected from the caster, reducing the amount he is damaged by an equal amount. Resistance and immunity apply to this damage. Multiple affected creatures divide this damage equally. |
| 28 |
The spell point cost of the effect decreases by 1. If the effect did not require any spell points, the caster instead gains 1 temporary spell point that expires at the end of his next turn. |
| 29 |
The caster becomes afraid of the light, taking a -2 penalty on saves against fear effects while in areas with greater than dim light for 1 hour per caster level. |
| 30 |
(Combat) The caster is nauseated for 1 round. |
| 31 |
Any light source in the caster’s possession has its effect on illumination inverted for 1 round per caster level. |
| 32 |
The target or any creature in the area of the effect when it is cast must succeed on a Fortitude save or begin to absorb all light, appearing perfectly black and be blinded for 1d6 rounds. |
| 33 |
For 10 minutes per caster level, the caster gains the light blindness monster ability. Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of bright light. |
| 34 |
For 1 hour per caster level, all shadows within long range of the caster all lengthened as if exposed to a sunset. |
| 35 |
The caster gains knowledge of one talent of his choice from this sphere for 1 round. |
| 36 |
The caster becomes blind in any area with greater than dim light for 1 minute per caster level. |
| 37 |
The caster’s shadow attempts to pilfer items from nearby creatures, performing a steal combat maneuver on an adjacent creature each round for 1 minute per caster level and storing any items successfully stolen in the caster’s gear. This maneuver uses the caster’s CMB (or caster level + casting ability modifier, if higher) and bonuses and provokes attacks of opportunity as normal for the maneuver, though benefits from Improved Steal and similar feats if the caster possesses them. If the caster lacks a shadow, a shadow is created for the duration of this effect. |
| 38 |
The caster’s shadow takes on a sinister appearance for 10 minutes per caster level, granting a +2 circumstance bonus on Intimidate checks but imposing a -2 penalty on Bluff and Diplomacy checks. |
| 39 |
Affected creatures or those within the effect’s area receive the caster’s casting drawbacks for the duration of their time in the effect or for as long as they are affected by it. |
| 40 |
The ambient light level with the caster’s Dark sphere range is reduced by one step unless this reduction would make it darker than dim light. The effect remains centered on the caster for 1 minute per caster level. |
| 41 |
Any creature within long range of the caster that is in an area of dim or lower illumination takes 1 point of negative energy damage per caster level each round for 1 round per caster level. |
| 42 |
(Combat) For 1d6 rounds, all creatures other than the caster can see normally in regular and magical darkness within medium range of the caster. |
| 43 |
The effect fails and the action is lost. Spell points or spell slots are lost. |
| 44 |
(Combat) for 1 round per caster level, the caster becomes an area of darkness. The caster generates an area of darkness in his space as if he had cast darkness. The caster may move with his normal movement speeds, but may not otherwise take any actions other than to change his choice or (darkness) talents active in this area and to concentrate on any ongoing effects. The caster may not be targeted or effected by anything other than effects that would dispel the darkness. Any effect that dispels this darkness causes the caster to reform and take 1d6 points of untyped damage per 2 caster levels of the dispelling effect. |
| 45 |
For 1 minute per caster level, all effects with the dark descriptor cast within long range of the caster have their caster level increased by 1. This bonus increases by 1 for every 4 caster levels of the triggering effect. |
| 46 |
Darkness sweeps outward from the caster, reducing light levels by 2 steps in a long range emanation for 1 round. Make a single magical skill check and compare it with the MSD of all Light sphere effects in range; success means the Light sphere effect is dispelled as with the Counterspell feat. |
| 47 |
The caster is exhausted. |
| 48 |
Roll twice and take both results. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect. |
| 49 |
The target or creatures in the target area when the effect is cast must succeed on a Fortitude save or gain the see in darkness monster ability for 1 round per caster level but is blind in anything brighter than dim light. |
| 50 |
(Combat) The caster’s shadow attempts to pilfer items from nearby allied creatures, performing a steal combat maneuver on an adjacent creature each round for 1 minute per caster level and storing any items successfully stolen in the caster’s gear. This maneuver uses the caster’s CMB (or caster level + casting ability modifier, if higher) and bonuses and provokes attacks of opportunity against the caster as normal for the maneuver, though benefits from Improved Steal and similar feats if the caster possesses them. If the caster lacks a shadow, a shadow is created for the duration of this effect. |
| 51 |
For 1d6 rounds, the caster leaves an area of darkness in all squares he has occupied since the start of his last turn. A (darkness) talent may be applied to this effect as normal. |
| 52 |
All creatures within close range of the target or center of the target area must succeed on a Fortitude save or gain the light blindness monster ability for 1 minute per caster level. Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of bright light. |
| 53 |
The caster gains an additional shadow at 180 degrees from his normal shadow for 10 minutes per caster level. |
| 54 |
The caster’s active Dark sphere effects flicker randomly, having only a 50% chance of functioning each round (rolled immediately and again at the beginning of the caster’s turn) for 1 round per caster level. |
| 55 |
The target or creatures in the target area must succeed on a Will save or become blind in any area greater than dim light for 1 minute per caster level. |
| 56 |
The caster gains the see in darkness monster ability for 1 minute per caster level. The caster can see perfectly in darkness of any kind, including that created by the deeper darkness spell or the Pure Darkness talent. |
| 57 |
Any creature within close range of the target or center of the target area that is in an area of normal or brighter light takes 1 point of untyped damage per caster level each round for 1 round per caster level. |
| 58 |
(Combat) Black tendrils of semi-solid darkness cover an area out to close range of the caster for 1d6 rounds, creating difficult terrain and granting all creatures within partial concealment. Any creature within the effect must succeed on a Reflex save each round or be entangled until the start of their next turn. |
| 59 |
For 1 hour per caster level, the caster absorbs all light, appearing perfectly black. |
| 60 |
The casting time decreases by 1 step. |
| 61 |
(Combat) Black tendrils of semi-solid darkness cover an area out to close range of the caster for 1d6 rounds, creating difficult terrain and granting all creatures within that area partial concealment. |
| 62 |
The effect fails, but the action is not lost. Spell points or spell slots spent are lost. |
| 63 |
The caster’s shadow gains a color of the GM’s choice for 10 minutes per caster level. This tint extends to all Dark sphere abilities originating from the caster during this time but has no other effect. |
| 64 |
The target or creatures in the target area must succeed on a Will save or become blind in any area with less than normal light for 1 minute per caster level. |
| 65 |
(Combat) The caster’s shadow attempts to trip nearby allied creatures, performing a trip combat maneuver on an adjacent creature each round for 1 minute per caster level. This maneuver uses the caster’s CMB (or caster level + casting ability modifier, if higher) and bonuses and provokes attacks of opportunity against the caster as normal for the maneuver, though benefits from Improved Trip and similar feats if the caster possesses them. If the caster lacks a shadow, a shadow is created for the duration of this effect. |
| 66 |
The caster takes a number of points of ability damage to his casting attribute equal to the effect’s caster level/4 (minimum 1) even if he would normally be immune to ability damage. |
| 67 |
A shadow twin of the caster appears adjacent to the caster. This twin possesses all of the caster’s abilities and equipment, though only 1/2 his hit points and attempts to harm the caster and the caster’s allies to the best of its abilities for 1 minutes per caster level or until slain. The twin and all its equipment disappears when the twin is slain or the effect expires. Any non-instantaneous effect originating from the twin end when it disappears. |
| 68 |
The casting time increases by 1 step. |
| 69 |
Any creature within long range of the caster that is in an area of normal or brighter light takes 1 point of untyped damage per caster level each round for 1 round per caster level. |
| 70 |
Roll again on the Universal wild magic table. |
| 71 |
The caster casts no shadow for 10 minutes per caster level. |
| 72 |
Any creature within long range of the target or center of the target area that is in an area of dim or lower illumination takes 1 point of negative energy damage per caster level each round for 1 round per caster level. |
| 73 |
The ambient light level with the caster’s Dark sphere range is reduced by one step unless this reduction would make it darker than dim light. The effect remains centered on the target or target area for 1 minute per caster level. |
| 74 |
(Combat) The caster’s shadow attempts to blind nearby hostile creatures, performing a dirty trick combat maneuver on an adjacent creature each round for 1 minute per caster level. This maneuver uses the caster’s CMB (or caster level + casting ability modifier, if higher) and bonuses and provokes attacks of opportunity against the caster as normal for the maneuver, though benefits from Improved Dirty Trick and similar feats if the caster possesses them. If the caster lacks a shadow, a shadow is created for the duration of this effect. |
| 75 |
The caster is unable to detect any creature currently affected by his Dark sphere abilities or spells with the darkness descriptor for 1 round per caster level. This includes special senses such as blindsight and tremorsense. If the caster is included in the effect, the caster cannot see or hear himself, imposing a 25% spell failure chance on any effect requiring somatic or verbal components. |
| 76 |
All creatures within close range of the caster must succeed on a Fortitude save or gain the light blindness monster ability for 1 minute per caster level. Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of bright light. |
| 77 |
The caster’s shadow attempts to trip nearby creatures, performing a trip combat maneuver on an adjacent creature each round for 1 minute per caster level. This maneuver uses the caster’s CMB (or caster level + casting ability modifier, if higher) and bonuses and provokes attacks of opportunity against the caster as normal for the maneuver, though benefits from Improved Trip and similar feats if the caster possesses them. If the caster lacks a shadow, a shadow is created for the duration of this effect. |
| 78 |
The caster loses access to this sphere for 1d6 rounds. |
| 79 |
(Combat) Black tendrils of semi-solid darkness cover an area out to close range of the target or center of the target area for 1d6 rounds, creating difficult terrain and granting all creatures within partial concealment. |
| 80 |
The target or any creature in the area of the effect when it is cast must succeed on a Fortitude save or begin to absorb all light, appearing perfectly black for 1 hour per caster level. |
| 81 |
The caster gains the see in darkness monster ability for 1 round per caster level but is blind in anything brighter than dim light. The creature can see perfectly in darkness of any kind, including that created by the deeper darkness spell or the Pure Darkness talent. |
| 82 |
For 1 minute per caster level, all effects of the Light sphere or with the light descriptor originating from allied creatures within long range of the caster have their caster level reduced by 1. This penalty increases by 1 for every 4 caster levels of the triggering effect. |
| 83 |
Effect receives a +2 bonus to caster level. |
| 84 |
For 1 minute per caster level, all effects of the Light sphere or with the light descriptor originating from allied creatures within long range of the caster have their caster level reduced by 1. This penalty increases by 1 for every 4 caster levels of the triggering effect. Effect’s with their caster level reduced to 0 or below by this effect are suppressed. |
| 85 |
The spell point cost of the effect increases by 1. If the caster does not have enough spell points, he is instead staggered until the end of his next turn. |
| 86 |
(Combat) The caster is dazed for 1 round. |
| 87 |
(Combat) The caster’s shadow attempts to trip nearby hostile creatures, performing a trip combat maneuver on an adjacent creature each round for 1 minute per caster level. This maneuver uses the caster’s CMB (or caster level + casting ability modifier, if higher) and bonuses and provokes attacks of opportunity against the caster as normal for the maneuver, though benefits from Improved Trip and similar feats if the caster possesses them. If the caster lacks a shadow, a shadow is created for the duration of this effect. |
| 88 |
An area out to long range of the caster is plunged into darkness as the Dark sphere with both the Pure Darkness talent and the Midnight advanced talent. This effect remains stationary and persists for 1 minute per caster level. |
| 89 |
(Combat) The caster’s shadow attempts to pilfer items from nearby hostile creatures, performing a steal combat maneuver on an adjacent creature each round for 1 minute per caster level and storing any items successfully stolen in the caster’s gear. This maneuver uses the caster’s CMB (or caster level + casting ability modifier, if higher) and bonuses and provokes attacks of opportunity against the caster as normal for the maneuver, though benefits from Improved Steal and similar feats if the caster possesses them. If the caster lacks a shadow, a shadow is created for the duration of this effect. |
| 90 |
Creatures other than the caster subject to the effect receive the half of any healing the caster receives for the duration of their time subject to the effect. This healing is redirected from the caster, reducing the amount he heals by an equal amount. Multiple affected creatures divide this healing equally. |
| 91 |
The caster loses knowledge of any of the talents used in the effect (but not the base sphere) for the length of the effect (minimum 1 round). |
| 92 |
The caster becomes blind in any area with less than normal light for 1 minute per caster level. |
| 93 |
Any creature that enters a blot or darkness created by the caster benefits from any melds active on the caster for as long as they remain in the effect. |
| 94 |
(Combat) For 1 round per caster level, all creatures within areas of dim light or lower within medium range of the caster take half damage from all sources except for force effects as their bodies partially discorporate into living shadow. |
| 95 |
The caster’s shadow is animated and immediately absconds with any items held in the caster’s hands. It flees for 1 round per caster level, at which point it drops the items. The shadow cannot be targeted or damaged in any way and possesses the movement speeds of the caster at the time this result is triggered. |
| 96 |
The casting time increases by 2 steps. |
| 97 |
(Combat) The caster’s shadow attempts to blind nearby allied creatures, performing a dirty trick combat maneuver on an adjacent creature each round for 1 minute per caster level. This maneuver uses the caster’s CMB (or caster level + casting ability modifier, if higher) and bonuses and provokes attacks of opportunity against the caster as normal for the maneuver, though benefits from Improved Dirty Trick and similar feats if the caster possesses them. If the caster lacks a shadow, a shadow is created for the duration of this effect. |
| 98 |
The effect fails and the action is lost. Spell points or spell slots are not lost. |
| 99 |
The caster’s shadow attempts to hinder the caster, entangling him for 1d4 rounds. A successful Reflex save each round negates the entanglement for that round. If the caster lacks a shadow, a shadow is created for the duration of this effect. |
| 100 |
For 1 minute per caster level, all effects of the Light sphere or with the light descriptor cast within long range of the caster have their caster level reduced by 1. This penalty increases by 1 for every 4 caster levels of the triggering effect. Effect’s with their caster level reduced to 0 or below by this effect are suppressed. |