| d100 |
Result |
| 1 |
For 1 day per caster level, all doors open themselves (unlocking themselves as well if the lock DC is less than 11 + caster level) whenever the caster comes within close range. |
| 2 |
(Combat) For 1d6 rounds, all creatures within close range of the caster must roll twice and take the worse for all d20 rolls. |
| 3 |
(Combat) For 1d6 rounds, no creature within close range of the caster is allowed to move closer to the caster than they currently are. They move away and the caster may move towards them, but any movement that would reduce their distance to the caster is prohibited. |
| 4 |
For 1 hour per caster level, the caster must lie whenever asked a question. |
| 5 |
(Combat) For 1 round per caster level, all rolls of any kind made by allied creatures within long range of the caster are treated as having rolled their average value (round down). |
| 6 |
The casting time decreases by 1 step. |
| 7 |
All creatures capable of speech within medium range of the caster state their name, creature type and subtypes, where they came from, why they are where they are, and where they are going as a free action on their next turn. They speak in whichever language they are most comfortable with (usually one of the ones gained from their race), which you may or may not understand. |
| 8 |
For 1 minute per caster level, the caster and any creature adjacent to the him do not automatically hit on a natural 20 and are incapable of threatening a critical hit. |
| 9 |
The caster gains knowledge of one talent of his choice from this sphere for 1 round. |
| 10 |
For 1 minute per caster level, the caster gains an overwhelming aura of every alignment and counts as the worst available alignment for the purpose of effects than vary based on alignment. |
| 11 |
(Combat) For 1d6 rounds, all hostile creatures within close range of the caster must roll twice and take the best result for all d20 rolls. |
| 12 |
The caster takes 1d4 points of Constitution damage even if he would normally be immune to ability damage. Creatures without a Constitution score instead take Charisma damage. |
| 13 |
(Combat) For 1 round per caster level, any time the caster deals damage to any creature, the caster takes 1 point of nonlethal damage per caster level. If dealing damage to multiple creatures with one action, only the highest value is used. Likewise, whenever a creature deals damage to the caster, the creature takes 1 point of nonlethal damage per caster level. |
| 14 |
The spell point cost of the effect increases by 1. If the caster does not have enough spell points, he is instead staggered until the end of his next turn. |
| 15 |
(Combat) Until the end of his next turn, the caster treats all d20 rolls as if he had rolled a natural 10. |
| 16 |
The casting time decreases by 2 steps. |
| 17 |
For 1 hour per caster level, the caster is unable to tell an intentional lie. |
| 18 |
(Combat) For 1 round per caster level, all hostile creatures within close range of the caster gain an insight bonus to AC equal to one quarter caster level (minimum 1). |
| 19 |
(Combat) For 1 round per caster level, all rolls of any kind made by hostile creatures within long range of the caster are treated as having rolled their average value (round down). |
| 20 |
(Combat) For 1d6 rounds, all creatures within close range of the caster must roll twice and take the best result for all d20 rolls. |
| 21 |
(Combat) Until the end of his next turn, the caster treats all d20 rolls as if he had rolled a natural 1. |
| 22 |
For 10 minutes per caster level, at the end of each of the caster’s turns, all valid targets within 5 ft. of the caster are affect by the Close (word) talent. |
| 23 |
For 1 round per caster level, the caster is automatically treated as if he rolled 10 on all d20 rolls. This prevents taking 20. |
| 24 |
The spell point cost of the effect decreases by 1. If the effect did not require any spell points, the caster instead gains 1 temporary spell point that expires at the end of his next turn. |
| 25 |
The next attack roll targeting the caster originating from a hostile creature is treated as having been a natural 1. |
| 26 |
(Combat) All creatures within close range of the caster must succeed on a Will save or treat all d20 rolls as if they had rolled a natural 1 until the end of their next turn. |
| 27 |
Effect receives a -4 penalty to caster level (minimum 1). |
| 28 |
For 1 hour per caster level, any time the caster rolls a natural 1 or a natural 20 on a d20, he must reroll and take the new value. |
| 29 |
As an instantaneous effect, all hostile creatures within close range of the caster must save or be affected by the Divine Force (consecration) talent, regardless of alignment. |
| 30 |
The caster is placed under a geas as the Geas advanced talent of the Fate sphere to do the next thing they are asked to do. The caster is unaware of this result until the request is made. The geas disappears after being completed or in 1d6 days, whichever comes first. |
| 31 |
(Combat) For 1 round per caster level, all rolls of any kind made by creatures within long range of the caster are treated as having rolled their average value (round down). |
| 32 |
(Combat) For 1 round per caster level, all hostile creatures within close range of the caster lose the benefit of all circumstance, competence, dodge, insight, luck, resistance, and sacred bonuses to d20 rolls and may ignore all penalties to d20 rolls. |
| 33 |
(Combat) For 1d6 rounds, all hostile creatures within close range of the caster must roll twice and take the worse for all d20 rolls. |
| 34 |
Until the end of the caster’s next turn, all creatures within close range are unable to discern creatures of the caster’s alignment. Affected creatures treat all creatures possessing that alignment as invisible and inaudible, even to special senses such as blindsense, lifesense, blindsight, etc. |
| 35 |
The caster is fatigued. |
| 36 |
(Combat) Until the start of the caster’s next turn, all creatures within close range of the caster automatically deal nonlethal damage with all attacks, spells, and other effects. |
| 37 |
(Combat) For 1 round per caster level, all attack and damage rolls targeting the caster are treated as having rolled their average value (round up). Creatures targeting the caster are aware of this effect and may choose to change their actions in response to that knowledge. This effect applies after effects like the Maximize Spell metamagic feat. |
| 38 |
For 1 hour, all insight bonuses within close range of the caster are instead treated as penalties. |
| 39 |
(Combat) Until the start of the caster’s next turn, all hostile creatures within close range of the caster automatically deal nonlethal damage with all attacks, spells, and other effects. |
| 40 |
The caster takes a number of points of ability damage to his casting attribute equal to the effect’s caster level/4 (minimum 1) even if he would normally be immune to ability damage. |
| 41 |
Effect receives a +2 bonus to caster level. |
| 42 |
For 1 hour, all sacred and profane bonuses within close range of the caster are doubled. This can not result in a bonus greater than +10. |
| 43 |
For 1 round per caster level, no creature within medium range of the caster may benefit from luck bonuses. |
| 44 |
For 1 hour per caster level, the caster must speak in lies. Anything may be spoken, so long as it is untrue. |
| 45 |
The next creature to target the caster with an attack gains the ability to smite all alignments possessed by the caster as the paladin class feature, using its Hit Dice in place of paladin levels. Only one use of this smite is granted and it must be used within 1 hour or it is lost. |
| 46 |
All allied creatures within close range of the caster must succeed on a Will save or be unable to discern creatures of the caster’s alignment for a number of rounds equal to the effect’s caster level/2 (min 1 round). Affected creatures treat all creatures possessing that alignment as invisible and inaudible, even to special senses such as blindsense, lifesense, blindsight, etc. |
| 47 |
As an instantaneous effect, all allied creatures within close range of the caster must save or be affected by the Divine Force (consecration) talent, regardless of alignment. |
| 48 |
(Combat) Until the start of the caster’s next turn, all allied creatures within close range of the caster automatically deal nonlethal damage with all attacks, spells, and other effects. |
| 49 |
(Combat) The caster is dazed for 1 round. |
| 50 |
Roll again on the Universal wild magic table. |
| 51 |
For 10 minutes per caster level, at the end of each of the caster’s turns, all valid targets within 5 ft. of the caster are affect by the Open (word) talent. |
| 52 |
As an instantaneous effect, all creatures within close range of the caster must save or be affected by the Divine Force (consecration) talent, regardless of alignment. |
| 53 |
For 1 minute per caster level, all creatures within close range of the caster must speak in lies. Anything may be spoken, so long as it is untrue. |
| 54 |
The caster loses knowledge of any of the talents used in the effect (but not the base sphere) for the length of the effect (minimum 1 round). |
| 55 |
Any creatures within close range of the caster when this result is triggered must succeed on a Will save or be unable to tell an intentional lie for 1 hour per caster level. |
| 56 |
The next attack roll targeting the caster originating from a hostile creature is treated as having been a natural 20. |
| 57 |
For 1 day per caster level, all doors shut and lock themselves (if a lock is present) whenever the caster comes within close range for the first time each hour. |
| 58 |
For 1 minute per caster level, the caster becomes unable to discern creatures of a random alignment. The caster treats all creatures possessing that alignment as invisible and inaudible, even to special senses such as blindsense, lifesense, blindsight, etc. |
| 59 |
(Combat) For 1 round per caster level, all die rolls made by the caster are treated as having given their average result (round down). |
| 60 |
As an instantaneous effect, all valid targets within long range are affected by the Open (word) talent. |
| 61 |
For 1 minute per caster level, all luck bonuses are doubled within close range of the caster. |
| 62 |
The effect fails, but the action is not lost. Spell points or spell slots spent are lost. |
| 63 |
For 10 minutes per caster level, whenever a individual creature comes within medium range of the caster for the first time during the duration of this result, the caster must state his name, creature type and subtypes, where he came from, why he is where he is, and where he is going as a free action on his next turn. The caster speaks in whichever language he is most comfortable with (usually one of the ones gained from his race). |
| 64 |
The caster makes a single magical skill check against all Fate sphere effects within medium range to dispel them as if using the Counterspell feat. This is resolved before the triggering effect. |
| 65 |
The caster loses access to this sphere for 1d6 rounds. |
| 66 |
(Combat) For 1d6 rounds, the caster must roll twice and take the worse for all d20 rolls. |
| 67 |
(Combat) All creatures within close range of the caster must succeed on a Will save or treat all d20 rolls as if they had rolled a natural 10 until the end of their next turn. |
| 68 |
For 1 minute per caster level, the caster may not benefit from luck bonuses. |
| 69 |
For 1 hour per caster level, all creatures within long range of the caster are treated as if they had the true neutral alignment for all effects they are subjected to. |
| 70 |
The caster is exhausted. |
| 71 |
(Combat) For 1 round per caster level, all creatures within close range of the caster gain an insight bonus to saving throws equal to half caster level (minimum 1). |
| 72 |
(Combat) For 1d6 rounds, all allied creatures within close range of the caster must roll twice and take the worse for all d20 rolls. |
| 73 |
The caster automatically fails his next Sense Motive check made that day, being treated as if his total result is 0 regardless of bonuses and penalties to the skill. |
| 74 |
The effect fails and the action is lost. Spell points or spell slots are not lost. |
| 75 |
For 1 round per caster level, the caster gains alignment auras opposite to their own alignment (neutral characters instead gain auras corresponding to a random extreme alignment) and counts as that alignment or alignments for the purposes of spells and effects. Additionally, any spells or effects the caster possesses that are dependent on alignment are inverted (smite evil becomes smite good, detect law becomes detect chaos, etc.). This alters all new and ongoing effects originating from the caster. Once this result expires, ongoing effects that were subject to this ability change back to their normal effect. |
| 76 |
As an instantaneous effect, all valid targets within long range are affected by the Close (word) talent. |
| 77 |
(Combat) For 1 round per caster level, all hostile creatures within close range of the caster gain an insight bonus to saving throws equal to one quarter caster level (minimum 1). |
| 78 |
(Combat) For 1d6 rounds, all allied creatures within close range of the caster must roll twice and take the best result for all d20 rolls. |
| 79 |
For 1 round per caster level, all creatures within close range of the caster gain alignment auras opposite to their own alignment (neutral characters instead gain auras corresponding to a random extreme alignment) and count as that alignment or alignments for the purposes of spells and effects. Additionally, any spells or effects the creature possesses that are dependent on alignment are inverted (smite evil becomes smite good, detect law becomes detect chaos, etc.). This alters all new and ongoing effects originating from the creature. Once this result expires, ongoing effects that were subject to this ability change back to their normal effect. |
| 80 |
All hostile creatures within close range of the caster must succeed on a Will save or be unable to discern creatures of the caster’s alignment for a number of rounds equal to caster level/2 (min 1 round). The affected creatures treat all creatures possessing that alignment as invisible and inaudible, even to special senses such as blindsense, lifesense, blindsight, etc. |
| 81 |
For 1 round per caster level, every creature within close range of the caster glows a different color depending on their alignment. Evil=red, good=green, lawful=blue, chaotic= yellow. Creatures with mixed alignment produce bands of both colors. True neutral creatures darken instead of glow. |
| 82 |
The caster takes untyped nonlethal damage equal to caster level. This damage does not force concentration checks to cast or maintain sphere effects or spells. |
| 83 |
(Combat) For 1 round per caster level, all allied creatures within close range of the caster lose the benefit of all circumstance, competence, dodge, insight, luck, resistance, and sacred bonuses to d20 rolls and may ignore all penalties to d20 rolls. |
| 84 |
The first time the caster rolls a d20 after his next initiative roll, he may choose the result. The next d20 roll after that is treated as having rolled 21 - the previous roll. |
| 85 |
The casting time increases by 1 step. |
| 86 |
(Combat) For 1 round per caster level, all creatures within close range of the caster lose the benefit of all circumstance, competence, dodge, insight, luck, resistance, and sacred bonuses to d20 rolls and may ignore all penalties to d20 rolls. |
| 87 |
Roll twice and choose the result. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect. |
| 88 |
For 1 hour per caster level, the caster fails to register any alignment to any alignment detecting magic. |
| 89 |
For 1 round per caster level, the caster automatically deals nonlethal damage with all attacks, spells, and other effects. |
| 90 |
(Combat) For 1 round per caster level, all creatures within close range of the caster gain an insight bonus to AC equal to half caster level (minimum 1). |
| 91 |
The spell point cost of the effect increases by 1d4. If the caster does not have enough spell points, he is instead dazed until the end of his next turn. |
| 92 |
The casting time increases by 2 steps. |
| 93 |
(Combat) The caster is stunned for 1 round. |
| 94 |
Roll twice and take both results. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect. |
| 95 |
The effect fails and the action is lost. Spell points or spell slots are lost. |
| 96 |
For 1 hour, all sacred and profane bonuses within close range of the caster are instead treated as penalties. |
| 97 |
(Combat) The caster is nauseated for 1 round. |
| 98 |
All creatures within close range of the caster may choose to treat one d20 roll within the next 1d6 rounds as a natural 20. |
| 99 |
(Combat) For 1d6 rounds, any 20 rolled on a d20 within close range of the caster is treated as having rolled a natural 1. |
| 100 |
For 1 hour, all luck bonuses within close range of the caster are instead treated as penalties. |