This foot-wide jade-green orb is decorated with intricate carvings which wrap around, seemingly endlessly, with motifs of wings. It radiates a soft aura that seems to acknowledge those near it, as though it could sense their presence.
Aura strong Divination; CL 20th
Slot none; Price —; Weight 10 lbs.
Description
When held and concentrated on as a full-round action, the user’s vision melds with the orb’s infinite sight, giving them a view of the surrounding land within a 30 mile radius as though they were flying above it. The user can see with perfect clarity, and may focus on any point they can see, including inside structures and through barriers. The sight granted by the eye of the sky monarch bypasses any immunity to divination effects that would otherwise ward an individual.
In addition, the user may use any divine or alternate divination while using the eye of the sky monarch, using the orb’s caster level as their own. This allows them to divine the entire area the user is granted vision of, identifying any creature, object, or other piece of information and immediately knowing the location of them within the sight granted by the stone. For example, the user could use Divine Life to accurately pinpoint and view every living creature within the sight granted by the orb, then Divine Time to view details within the radius of the sight granted by the stone over the past 20 hours.
Destruction
The eye of the sky monarch can only be destroyed when consumed by a snake of any kind, who must be decapitated within one minute of consuming it. Should a snake consume the eye of the sky monarch without being decapitated within a minute, it becomes a sphere incarnation for divination (see Sphere Templates), sprouts wings, and becomes the incarnation of the sky monarch. Should the incarnation of the sky monarch die, the eye of the sky monarch reforms, returning somewhere in the jungle where it calls home within 1d4 years.
History
The eye of the sky monarch is said to be the last physical remnant of one of the great primordials, who formed the skies over the earth. Worshipped as a living god by a seemingly-tribalistic but culturally and technologically competent empire, this powerful artifact has given unparalleled knowledge and foresight over the region. This has allowed the bearers to aggressively expand as a military power in the jungle-dense continent they call home. Legends say that the sky monarch may return from his eon-slumber, using the eye of the sky monarch as his physical vessel, but only time will tell.
Incarnation of the Sky Monarch (CR 28)
This massive, feathered serpent gracefully moves through the sky or jungle, its eyes glowing a faint jade that echoes wisdom beyond imagination.
XP 4,915,200
Female sphere incarnation (divination) giant anaconda incanter 20 (Pathfinder Bestiary 2 pg. 252)
N Gargantuan magical beast (augmented, shapechanger)
Init +28 plus Forewarned; Senses darkvision 60 ft., keen scent 4300 ft., lifesense 1720 ft., low-light vision, scent, see in darkness, sense magic 1720 ft., spiritsense 1720 ft., thoughtsense 1720 ft., touchsight 1720 ft., tremorsense 1720 ft., true seeing 120 ft., unobscured vision 1720 ft.; Perception +57 (+32 to locate invisible or ethereal creatures, +16 to locate traps, +16 to disbelieve illusions)
Defense
AC 57, touch 38, flat-footed 49 (+4 Dex, +5 dodge, +7 insight, +16 natural, +16 sacred, –4 size)
hp 488 (12d10+20d6+352)
Fort +34, Ref +35, Will +41; +16 vs. disbelieving illusions
Defensive Abilities battlefield sense, blindfolded oracle, detect scrying, discern individual (+16 to identify), foreshadow, freedom of movement, ghost sight, nature sense, see hazard, storm vision, sphere chrysalis, unhooded sight; DR 15/—; Immune ability damage, ability drain, charm effects, compulsion effects, disease, death effects, energy drain, petrification, poison; SR 39
Offense
Speed 20 ft., climb 20 ft., fly 40 ft. (good), swim 20 ft.
Melee bite +40 (4d6+30/19–20 plus grab plus serpent’s fang)
Space 20 ft., Reach 20 ft.
Special Attacks attuned sphere (divination), constrict (4d6+30), den of vipers (1/day, creeping doom (DC 36)), incarnation conduit (divination), prescience (+26 insight), scaled soul (alter self or beast shape III), sniper’s eye, sphere blessing (divination)
Magic
Caster Level 20 (33 with Divination sphere); MSB +20 (+33 with Divination sphere), MSD 31 (+44 with Divination sphere), Concentration +36 (+49 with Divination sphere)
Tradition Divine’s Will (Somatic Casting (2), Witchmarked (distortions)); Tradition Boons Easy Focus, Overwhelming Power; CAM Wis
Spell Points 42
Destruction sphere: Crystal Cocoon; (blast shape) Calamity, Energy Strike, Explosive Orb; (blast type) Crystal Blast; Energy Focus (crystal) drawback
Divination sphere: Expanded Divinations (all), Expansive Vision, Fast Divinations, Grant Divination, Greater Divine, Instill Divination, Lingering Divination, Penetrating Divination, Scrying; (divine) Augury, Detect Secrets, Detect Spellcaster, Detect Teleportation, Detect Thoughts, Discern Location, Divine Future, Divine Identity, Divine Information, Divine Knowledge, Dowsing, Greater Scrying, Object Reading, Read Omens, Sensory Overlord, Viewing, Witness the City; (sense) Alternate Divinations, Advanced (all), Battlefield Sense, Blindfolded Oracle, Detect Scrying, Discern Individual, Foreshadow, Ghost Sight, Logos, Nature Sense, Prescience, Scent, See Hazard, Sense Magic, Shared Perception, Sniper’s Eye, Trapfinding, Tremorsense, True Seeing, Unhooded Sight, Unobscured Vision
- divine, long (1720 ft.), all
Life sphere: Self-Renewal; (cure) Restore Capacity, Restore Health, Restore Senses, Restore Spirit
Nature sphere: Deep Nature, Ranged Geomancy, Zoetic Geometry; (geomancing) Air (Breeze, Gust of Wind, Purify Air), Air Mastery, Create Nature, Cyclone, Earth (Bury, Dust Storm, Tremor), Earth Mastery, Earthquake, Manipulate Nature, Plant (Entangle, Harvest, Pummel), Rapid Growth, Plant Mastery, Water (Fog, Freeze, Vortex), Water Mastery; (spirit) Speak With The Elements
- geomancing, medium (300 ft.), DC 36; Air (Absorbing Inhalation, Air Geyser, Breeze, Cyclone, Feather Fall, Gust of Wind, Purify Air); Create Nature; Earth (Bury, Dust Storm, Earthquake, Forge Earth, Sandstone, Shelter, Tremor, Unearth); Plant (Entangle, Harvest, Pummel); Water (Air Bubble, Fog, Freeze, Push Swimmer, Vortex, Wave); Zoetic Geometry (create permanent elementals)
Warp sphere: Distant Teleport, Planeshift, True Teleport, Unseeing Teleport
Statistics
Str 44, Dex 22, Con 33, Int 26, Wis 43, Cha 26
Base Atk +22; CMB +40 (+44 grapple); CMD 67 (cannot be tripped)
Feats Counterspell, Counterspell Mastery, Defensive Combat Training, Dodge, Greater Counterspell, Improved Counterspell, Improved Critical (bite), Improved Initiative, Power Attack, Precognicient Protection, Precognicient Resistance, Precognicient Smite, Quicken Spell Metamagic, Skill Focus (Perception), Tabulated Mind, Weapon Focus (bite)
Skills Acrobatics +37, Climb +29, Disable Device +18, Fly +34, Knowledge (arcana, history) +43, Knowledge (nature) +50, Perception +57, Sense Motive +51, Spellcraft +43, Survival +58, Swim +29, Use Magic Device +40
Languages Speak with Animals (reptilians), Truespeech SQ Divination specialization (diviner’s fortune +10 (19/day), foretell (20 rounds/day), forewarned), serpentine bloodline (den of vipers (1/day), serpent’s fang (at will), serpent friend (viper familiar), scaled soul, snakeskin), sphere incarnation traits
Ecology
Environment warm jungle
Organization solitary or living god (1 served by a society of tribalistic warriors and shamans)
Treasure triple
Special Abilities
Eye’s Bearer (Su): The incarnation of the sky monarch was created by the unparalleled dormant magic of the eye of the sky monarch. The incarnation of the sky monarch can use any of the abilities of the eye of the sky monarch as if it were her own. When the incarnation of the sky monarch is slain, the eye of the sky monarch returns to the jungle, as indicated in its “Destruction” section.
Serpent’s Fang (Ex): Bite—injury; save Fort DC 36; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 2 saves. In addition, the incarnation of the sky monarch’s fangs are considered magical for the purpose of overcoming damage reduction.
Description
The incarnation of the sky monarch is the manifestation of the eye of the sky monarch’s power, giving physical form to a long-dormant primordial which commanded the omniscient powers of the Divination sphere. Born from the artifact’s power, the incarnation of the sky monarch is an inherently nonviolent being, taking to aiding people who have worshiped the primordial for centuries. When manifested, she acts as an oracle for those worshipers, providing prophecy and fortune to those who leave sufficient offerings of pleasing foods, fine jewels, and intricate pieces of artistry.
While it is rare for the incarnation of the sky monarch to do battle, she is still fierce jungle predator, although now in command of magical talent which rivals the gods themselves. Her favorite way of dispatching foes is to encase them in crystal after injecting them with a potent poison, manifested from the eye of the sky monarch’s overwhelming power drawing forth her ancient serpentine pedigree.