Arcsilver
HP/Inch: 40; Hardness: 10; Cost Weapons and armor fashioned from arcsilver are always masterwork; the masterwork cost is included in the prices given below
This bright white metal has strange electrical properties and crackles with electricity when charged. By strategically incorporating coils of arcsilver into a weapon, suit of armor, or shield, this electricity can be discharged into enemies. Charging an item made of arcsilver is a move action that does not provoke an attack of opportunity, performed by slowly brandishing the weapon or brushing it against a surface.
When a weapon made with arcsilver is charged it passes this charge to anything it strikes, dealing +1d6 bonus electricity damage on its next successful hit. Ammunition is generally too small to gain a substantial charge, and so does not gain this property.
When a suit of armor or a shield made with arcsilver is charged, it passes the charge to the next creature that successfully strikes the wearer with either a metal melee weapon, an unarmed strike, or a natural weapon. This deals 1d6 electricity damage to the attacker.
In addition, arcsilver’s natural electromagnetic properties allow it to be treated as a light density material for the purposes of telekinesis despite being the same weight as steel. Items without metal parts cannot be made from arcsilver.
Although, arcsilver is typically not used as the sole material of an item (in order to protect the user from its electric charge), arcsilver cannot be used in conjunction with other special materials.
| Type of Item | Item Cost Modifier |
|---|---|
| Weapon | +2,000 gp |
| Armor and shields | +3,000 gp |