Weapon and Armor Proficiency
Trinity angels gain proficiency with martial weapons and light and medium armor.
This content is from Lost Spheres Publishing and is not official Spheres content. It is intended to be used within the framework of the City of 7 Seraphs.
As much as signature of the Everlasting Dawn as their name, the crystalline angel warriors of their crusade are visible anywhere they travel. Hovering as living examples of each Virtue’s trinity focus the angels are, not surprisingly, confused with actual celestial beings when they first arrive on a new world.
Level-by-level Base Attack Bonus, Saving Throws, Special Abilities, and Talents
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Aligned Class |
|---|---|---|---|---|---|---|
| 1st | +1 | +1 | +0 | +1 | angelic form. integrated formation | +1 level of lowest aligned class |
| 2nd | +2 | +1 | +1 | +1 | telekinetic combat | +1 level of any 2 aligned classes |
| 3rd | +3 | +2 | +1 | +2 | improved formation | +1 level of lowest 2 aligned classes |
| 4th | +4 | +2 | +1 | +2 | sustaining virtue | +1 level of lowest aligned class |
| 5th | +5 | +3 | +2 | +3 | essence infusion | +1 level of any 2 aligned classes |
| 6th | +6 | +3 | +2 | +3 | advanced formation | +1 level of lowest 2 aligned classes |
| 7th | +7 | +4 | +2 | +4 | tireless virtue | +1 level of lowest aligned class |
| 8th | +8 | +4 | +3 | +4 | silent virtue | +1 level of any 2 aligned classes |
| 9th | +9 | +5 | +3 | +5 | mastered formation | +1 level of lowest 2 aligned classes |
| 10th | +10 | +5 | +3 | +5 | astral celerity, trinity assault | +1 level of any 2 aligned classes |
Primary proficiencies, spell pool, casting mechanics, and baseline powers
Trinity angels gain proficiency with martial weapons and light and medium armor.
Trinity angels are required to study different disciplines to fuse into one specific trinity state. They must select three of their non-prestige classes as aligned classes upon entering this prestige class. At the indicated levels, a trinity angel must choose an aligned class they belonged to before adding the prestige class to advance. They gain all the class features for one additional level of their aligned class as if they had gained a level in it. They gain the class features of an additional level of their lowest aligned class as indicated on the table above and may choose between options if two are tied for lowest effective level. They still retain the Hit Dice, base attack bonus, saving throw bonuses, and skill ranks of the prestige class.
At 1st level, a trinity angel with the form astral armor quality gains the following armor form:
A trinity angel with the protection sphere instead gains a special variant of the armored magic talent. By spending a full-round action to cast a special version of the armored aegis talent they also gain the effects of the stalwart aegis customization, and a fly speed equal to base speed plus 20 feet as long as they are under the effect of that armored aegis. A trinity angel with both form astral armor and the Protection sphere may use either option as they choose. They gain the benefits of sphere talents and customizations regardless of which base ability they use.
At 1st level, when in angelic form, the trinity angel’s veils merge seamlessly into their crystalline armor or armored aegis making them much more difficult to detect (+10 to DCs to recognize the shaped veils nature) until they are used. Weapon-like veils do not gain this advantage.
At 2nd level, the trinity angel develops extremely short range telekinesis when in angelic form. They may select one mental ability score to act in place of their Strength and a second that may act as their Dexterity. These may not be the same ability score. Once this selection is made it cannot be changed. They may wield weapons within 5 ft. of themselves as though they were held by a creature with Strength equaling the chosen mental ability score.
At 3rd level, the trinity angel may assume angelic form as a standard action.
At 4th level, the trinity angel does not require food or water to survive in angelic form.
At 5th level, the trinity angel can use psionic or magical energy to temporarily increase the power of a shaped veil. The trinity angel can infuse psionic power points, spell levels or spell points to temporarily increase the power of a shaped veil. This energy forms 1 temporary essence point per level of spell sacrificed or 2 power points spent. This essence lasts 1 minute and must be invested in a single veil. If a spell point (Spheres of Power) is used, it creates temporary essence up to half your caster level.
At 6th level, the trinity angel may assume angelic form as a move action.
At 7th level, the trinity angel does not require air and no longer is considered breathing when in angelic form. All spells may be cast as though they were benefiting from the Silent Spell metamagic feat when in angelic form.
At 8th level, the trinity angel no longer requires sleep in angelic form.
At 9th level, the trinity angel may assume angelic form as a swift action.
At 10th level, the trinity angel may assume angelic form as a part of a swift action to activate or change another class feature such as redistributing essence or changing a martial stance. They may choose to be considered an outsider instead of their normal creature type when in angelic form. All spells are cast as though benefiting from the Still Spell metamagic feat.
At 10th level, once per day the trinity angel may take a special standard action to launch a combined attack fusing their three aligned classes. Select one standard action ability from each aligned class. The attack follows the targeting of the most inclusive attack and applies the attack of all three effects. For example if a fireball was cast with a Reaper’s Scythe veil weapon and a mind thrustUP psionic power, all the fireball targets would be checked against a single veil weapon attack to apply the scythe damage and targeted by a mind thrustUP.
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