Weapon and Armor Proficiency
A tempestarii gains no proficiency with any weapon or armor.
Many lucrative airship crews will employ a ‘weather witch’ to manipulate the winds for them. A tempestarii, however, is a master of weather to a degree difficult for many to fathom. A true tempestarii is a painter and the skies are his canvas; he can not only push an airship to great speeds, but can also just as easily can knock an offending ship out of the sky.
To qualify to become a tempestarii, a character must fulfill all the following criteria.
Level-by-level Base Attack Bonus, Saving Throws, Special Abilities, and Talents
| Level | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Special | Caster Level | Magic Talents |
|---|---|---|---|---|---|---|---|
| 1st | +0 | +0 | +0 | +1 | Rapid weather | +1 | 1 |
| 2nd | +1 | +1 | +1 | +1 | Ship smasher | +2 | 2 |
| 3rd | +1 | +1 | +1 | +2 | Grand weather | +3 | 3 |
| 4th | +2 | +1 | +1 | +2 | Ship killer | +4 | 4 |
| 5th | +2 | +2 | +2 | +3 | Deadly weather, instant weather | +5 | 5 |
Primary proficiencies, spell pool, casting mechanics, and baseline powers
A tempestarii gains no proficiency with any weapon or armor.
A tempestarii may combine spheres and talents to create magical effects. A tempestarii is considered a High-Caster and may use either Intelligence, Wisdom, or Charisma as her casting modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature).
A tempestarii gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
A tempestarii gains 1 magic talent every time he gains a caster level, according to Table: Tempestarii. This does not stack with caster levels gained from other sources.
A tempestarii is an expert at manipulating weather, and can do so much more quickly than most. When using control weather to change the weather’s severity, the change happens by an additional level per round for every tempestarii level possessed; 2 steps at level 1, 3 steps at level 2, etc.
Beginning at 2nd level, when damaging objects (including airships and other vehicles) with his weather effects (including cold, heat, and lightning), the damage is not divided in half, as would be normal for energy effects.
The reach of your weather effects increases: medium range becomes long range, while long range becomes extreme range (1000 ft. +100 ft. per level). If using the Climate advanced talent, double its reach.
Beginning at 4th level, damage dealt to objects (including airships and other vehicles) by the tempestarii’s weather effects are doubled.
At 5th level, whenever you deal damage with a weather effect created by control weather, it deals maximum damage.
At 5th level, when the tempestarii uses control weather to change the weather’s severity, the change happens immediately, no matter how many levels the severity is being changed.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book