At 3rd level, the advisor gains new options or benefits granted to his class features depending on the base spheres that he possesses. In the case of his base of operations, he can only add two such benefits to it at one time (chosen when he creates it), although this can be changed by spending 1 hour within the base of operations. For every 4 advisor levels he possesses beyond 3rd, the advisor can add an additional benefit.
Artifice
Base of Operations: Whenever a creature devotes adventuring time when creating a magical item within the base of operations, it nets the full hours worth of work, instead of half. Additionally, creatures that craft mundane items within the base of operations can multiply their check result by 2 when counting their progress–this stacks with the multiplier from the Confident Craftsmanship Artifice sphere talent.
At 11th level, this increases to double the time spent, or in the case of crafting a mundane item, increases the multiplier by 1. Additionally, whenever a creature crafts using an item creation feat within his established base of operations, they can make 2,000 gp worth of progress within an 8-hour period (or 4-hour period, if increasing the DC), instead of 1,000 gp.
Undermine Strategy (Discover Flaw): All affected allies ignore up to 3 points of armor or shield bonus to their AC that the chosen opponent may be benefiting from, as well as ignoring an equal amount of hardness of any armor or shields they have equipped. The amount ignored increases by 1 for every 4 advisor levels beyond 3rd he possesses.
Bluster
Base of Operations: Enemies within the advisor’s base of operations suffer a -3 penalty to saving throws against (and to the skill DC to apply) negative emotion effects, increasing by 1 per 4 advisor levels he possesses.
At 11th level, such enemies cannot orient themselves to remove the uncertain condition. In the case of other disorientation conditions, it takes twice as long to orient themselves, and the saving throw associated with orienting themselves suffers the above penalty.
Undermine Strategy (Dismantle Bravado): All affected allies have any Bluff and Intimidate checks made against them by the chosen opponents rolled twice, taking the lowest result. Such allies also gain a +3 bonus to Bluff and Intimidate checks made against the chosen opponent, plus 1 for every 4 advisor levels beyond 3rd he possesses.
Body Control
Base of Operations: Whenever a creature rests within the advisor's base of operations, they ignore the first time they are interrupted during that rest for the purposes of determining the duration of their rest, as long as the interruption lasts no longer than 15 minutes.
At 11th level, creatures that rest within the advisor’s base of operations only need to sleep for 2 hours to gain the benefits of an 8 hour rest; if they rest for the full 8 hours, they are treated as if they had rested for 24 hours instead.
Undermine Strategy (Grapple Points): All affected allies gain a +3 bonus to Acrobatics and Escape Artist checks and grapple combat maneuver checks made against the chosen opponent, plus 1 for every 4 advisor levels beyond 3rd he possesses.
Communication
Base of Operations: Whenever a creature rests within the advisor’s base of operations, they may choose a single skill they have unlocked leverage with. The creature gains ranks equal to their Hit Dice in the chosen skill which lasts for 1 day–their number of ranks cannot exceed their Hit Dice as normal. If a creature chooses Linguistics, any additional languages gained this way must be one that a creature within the base of operations possesses.
At 11th level, creatures who rest within the advisor’s base of operations that share the advisor’s rapport can have an additional (rapport) talent applied to them (chosen when the rapport is established).
Undermine Strategy (Adapted Aid): All affected allies that use the aid another action to help an ally against the chosen opponent may also benefit from the advisor’s rigorous teacher ability when determining the bonus granted by aid another.
Faction
Base of Operations: Creatures within the base of operations can prepare 1 additional plan.
At 11th level, the advisor’s established base of operations has an area dedicated to communicating to his faction, allowing him to access his faction resources from there.
Undermine Strategy (Open Book): Any attempt to assess proficiency made against the chosen opponent gains a +3 bonus, can be done as a free action (instead of spending 3 rounds), and can reveal exact values if the check result’s DC is exceeded by 5. The bonus to assess proficiency increases by 1 for every 4 advisor levels beyond 3rd he possesses.
Herbalism
Base of Operations: Whenever a creature rests within the advisor's base of operations, they gain the benefits of long-term care (effectively tripling the ability damage healed). Also, creatures that gather herbs within the base of operations collect two batches instead of one.
At 11th level, a creature that rests within the advisor’s base of operations also heals all ability drain and 2 temporary negative levels, or all ability drain and temporary negative levels if they took a full day of rest. If this rest is done within his established base of operations, the creature also removes 1 permanent negative level they are suffering from.
Undermine Strategy (Adapted Toxins): Affected allies ignore any immunity to poison that the chosen opponent possesses, although the creature gains a +5 bonus to saving throws against them instead. If the opponent does not possess an immunity, they instead suffer a -3 penalty to saving throws against poison, increasing by 1 for every 4 advisor levels beyond 3rd he possesses. This ability does not function on creatures that possess an inherent immunity due to their creature type (such as constructs), nor does it bypass other immunities, such as immunity to ability damage.
Infiltration
Base of Operations: The entrances and relevant storage containers of the advisor’s base of operations possess specially crafted locks which take twice as long to open, have a Disable Device DC equal to 10 + the advisor’s Disable Device modifier, and if an attempt to open one of these locks fails, the tools used become broken and causes all creatures within 60 feet of the lock to become audibly alerted to the attempt (in addition to immediately waking up if they were asleep).
At 11th level, the area surrounding the base of operations possess specialized alarms, which have the same function to the specialized locks, but are triggered when a creature enters the advisor’s base of operations (although these alarms have a Perception and Disable Device DC equal to 15 + the advisor’s Disable Device modifier, and take twice as long to disarm). If the advisor has the Planned Sabotage talent, they can reveal the plan as part of a creature triggering a specialized alarm or lock.
Undermine Strategy (Reveal Blind Spot): The advisor can attempt to create a diversion as part of using this ability. Additionally, all affected allies treat any Stealth check result they attempt as being 3 higher when determining the Perception DC for the chosen opponent to notice them. Affected allies also gain a +3 bonus to Disable Device checks and dirty trick combat maneuver checks made against the chosen opponent. These values increase by 1 for every 4 advisor levels beyond 3rd he possesses.
Investigation
Base of Operations: Whenever the advisor uses the teach skill use within his base of operations and teaches an Appraise, Sense Motive, or Survival skill use, the taught creatures can choose to have the teach bonus increase by 1, or to use the advisor’s associated ability score modifier for the skill instead of their own.
At 11th level, as long as the advisor is within his base of operation and has adopted the scrutinize approach, he is treated as having scrutinized the entire area and any creature’s within it.
Undermine Strategy (Isolate Outside Factors): The creature has any circumstance and morale bonuses they are benefitting from suppressed for the duration.
Navigation
Base of Operations: When the advisor first establishes the base of operations, he chooses a single (pathing) talent he possesses. The base of operations is treated as though it has the chosen (pathing) talent as long as the advisor is within it. The (pathing) talent chosen can be changed by spending 1 hour within it.
At 11th level, the advisor can apply an additional acclimation to creatures that are within his base of operations that does not count towards their maximum.
Undermine Strategy (Track Movement): All affected allies gain a bonus to Perception checks to notice the chosen opponent and Survival checks made to track the target equal to the advisor’s class level, as well as gaining blindsense for up to 20 feet, but only against the chosen opponent.
Occultism [DRS]
Source: Diamond Spheres: Erudition & Esoterica
Base of Operations: The base of operations is lined with special mixtures and wards. Choose a creature type (or subtype in the case of humanoids and outsiders). Creatures of the chosen type as well as undead and outsiders with an alignment subtype suffer a -1 penalty to attack rolls, damage rolls, and saving throws for as long as they remain within your base of operations (or -2 at 11th level). For as long as such a creature is within the base of operations, certain objects and materials begin to glow to denote their presence—this is enough to gauge the rough direction and distance of such a creature, but not any specific location.
At 11th level, the benefits of the wards linger on those that rest within the base of operations, granting them a +1 sacred bonus to their AC, attack rolls, and saving throws against creatures of the chosen type, undead, and outsiders with an alignment subtype for 1 hour after they leave the base of operations.
Undermine Strategy (Planar Anchoring): All affected allies ignore up to 3 points of deflection bonus to their AC that the chosen opponent may be benefitting from, +1 per 4 advisor levels beyond 3rd he possesses. If the creature is incorporeal, the allies’ non-magical attacks can deal half damage to it, or 3/4 damage with magical attacks.
Performance
Base of Operations: Whenever a creature within the advisor’s base of operations uses the entertain skill use, any numerical benefits granted by the skill use increase by 1.
At 11th level, if the advisor uses his grand lecture ability to teach a Perform skill, the taught creatures can use his skill modifier for the two such Perform checks (instead of one).
Undermine Strategy (Deconstruct Style): All affected allies cannot become distracted by the opponent–if they are made oblivious towards the opponent, the ally is instead distracted. Additionally, such allies can attempt impressive displays of skill against the opponent while in combat, and gain a +4 circumstance bonus to Perform checks made against the opponent.
Spellhacking
Base of Operations: The base of operations is lined with obstructing materials, causing any divination effects attempting to learn about anything about or within the base of operations to fail unless the caster succeeds against a magic skill check against a DC equal to 11 + his advisor level. The advisor can choose any number of creatures as part of establishing his base of operations (or by spending 1 hour within it) to have the chosen creatures ignore this effect.
At 11th level, this benefit also applies against teleportation effects and any magical effect that would damage or alter the base of operations.
Undermine Strategy (Counteract Casting): If the chosen opponent would cast a spell, it is immediately identified by the advisor as if he had rolled a Spellcraft check with a check result equal to 15 + his Spellcraft modifier; if the effect is identified, all affected allies are treated as if they had identified it as well. Creatures that identify a spell originating from the chosen opponent that grants a saving throw gain a +2 circumstance bonus to any saving throws associated with the effect, increasing by 1 per 10 advisor levels he possesses.
Study
Base of Operations: Any creature attempting a Knowledge check within the base of operations gains a +2 circumstance bonus to the attempt. Additionally, the advisor’s established base of operations is considered to be a suitable repository for knowledge for the purposes of starting a research topic.
At 11th level, any theories or research topics started within the advisor’s base of operation start with two notions.
Undermine Strategy (Hyperanalyze): When the advisor first undermines the chosen creature, he can attempt a Knowledge check to recall information about the creature, and can begin a theory on the information as a free action that is usable outside of his turn. A theory created this way starts with 1 notion, and is treated as if it possessed 1 additional notion for determining the effects of the theory (such as its base ability or its breakthroughs).
Subterfuge
Base of Operations: If a creature within the advisor’s base of operations uses a disguise kit, its granted bonus increases to +5, and the disguise can be made in only 1 minute. Additionally, the base of operations possesses a disguise kit with 10 uses, with any spent uses being renewed every day.
At 11th level, the granted bonus increases to +10.
Undermine Strategy (Chosen Mark): All affected allies gain a +3 bonus to Sleight of Hand checks and steal combat maneuvers made against the chosen creature. Additionally, all affected allies treat any Disguise check result they attempt as being 3 higher when determining the Perception DC for the chosen opponent to see through their disguise. These values increase by 1 for every 4 advisor levels beyond 3rd he possesses.
Survivalism
Base of Operations: The advisor's base of operations is prepared for harsh weather, ignoring any weather conditions of severity 3 or lower (or 5 or lower if it is an established base of operations). If the severity of weather is higher than this maximum, then these preparations have no effect as the weather is too severe. Additionally, creatures within the advisor’s base of operations (up to the normal limit) are provided with enough food and water to sustain them for a day.
At 11th level, the severity of which the advisor’s base of operations can ignore increases by 2.
Undermine Strategy (Corral): All affected allies ignore up to 3 points of Dexterity bonus or natural armor to their AC that the chosen opponent may be benefiting from, as well as treating their attacks made against the opponent as if they were either magical or of a material of the advisor’s choice (chosen when this ability is used or maintained) for the purposes of damage reduction. The amount ignored increases by 1 for every 4 advisor levels beyond 3rd he possesses.